Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Thursday, 7 August 2008

Take a look at Fallout 3

More than 10 years ago, serious computer role-playing game fans fell in love with a postapocalyptic role-playing game called Fallout, a game that offered deep role playing, dark humor, and a memorable adventure that was worth replaying. More than 10 years later, an entirely different studio is now working on the next game in the series, trying to stay true to the original vision of the first Fallout game from 1997 while also including all the improvements and open-ended exploration of its last game, The Elder Scrolls IV: Oblivion. Yes, Bethesda Softworks is working on Fallout 3. Yes, your adventure will take place in the postapocalyptic wasteland (in this case, the ruins of Washington DC); yes, you'll still start your adventure as a dweller in a vault (a colony living in a radiation shelter left over from the nuclear war); and yes, we had an opportunity to take an updated look at the game.



Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labour in the Vault 101 hospital, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "Your Special" whereupon the player can set the character's seven Primary Aptitude The character receives training weapons and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 14 to be the character's specialties. Four skills have been cut out from the game (Fallout and Fallout 2 had 18 skills) but it is unknown which skills have been removed. The maximum level the player can achieve is level 20. The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.


Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.

The Sims 3 Comming Soon

The best-selling PC game franchise of all time just got a bit more best-selling. EA announced today that The Sims series has now sold 100 million copies worldwide since it launched in 2000. Since the first game, the series has been translated into 22 different languages and sold in 60 countries around the world. According to the New York Times, the franchise has generated over $4 billion for its publisher, Electronic Arts--or around $500 million per year.

The third stand-alone game in the Sims series will feature a new engine, which EA has been slaving away at for three years, and the biggest new feature will be the ability to seamlessly move around an open neighbourhood. Previous games in the Sims series were expanded by packs such as The Sims: Hot Date, and The Sims: Vacation, which let gamers take their sims on holiday or into town with a beau, for example, but these communal zones were always separate from sims' abodes.

In the next game, the sims will be able to walk freely around their neighbourhoods, visit their pals, and venture to new locations such as City Hall and the local park. There will also be a "deeper" system for governing how sims behave, called the Realistic Personality System, which will let gamers manipulate five character traits when creating their sims. This opens up a number of possibilities, or as EA puts it: "Will you create the nosy, inappropriate, kleptomaniac grandmother who loves to meddle in other people's business? Or the commitment-phobic, hot-headed punk rocker whose rude nature and childish disposition keeps him from scoring a date?" Apparently, 700 million different combinations await.

Wednesday, 6 August 2008

WoW: Wrath of the Lich King


With the opening of the Dark Portal, and the renewed war to stop the Burning Crusade's destruction of worlds, the heroes of Azeroth have given little thought to the frozen wastes of Northrend -- and the terrible, ancient powers that wait there. Yet the brooding evils of the fallen Nerubian empire and their malevolent sovereign have not forgotten Azeroth…
The former death knight and now Lich King Arthas has set in motion events that could lead to the extinction of all life in Azeroth, as his undead armies and the necromantic power of the plague threaten to sweep across the land. Only the mightiest heroes can survive the frozen northlands with any hope of disrupting the plans of Arthas -- and perhaps even challenge the Lich King himself and end his reign of terror for all time.




Some of the features announced at BlizzCon 2007 include:


  • Level cap raised to 80
  • Battle with the Lich King at the Frozen Throne
  • One new playable class: Death Knight
  • A new continent: Northrend
  • The creation of a new profession: Inscription
  • Profession level cap raised to 450
  • Hundreds of new items, quests, dungeons, creatures, spells and weapons
  • Siege weapons and destructible buildings (for PvP)
  • Transform your hero's look with new character-customization options, including new hairstyles and dances.
  • A non-instanced Battleground.
  • Improved Graphics Engine (applied to shaders, flame effects and detailed shadows)
  • New factions including the Speartusk and the Taunka, a racial cousin to the Tauren.
  • Subsequent features announced or confirmed by Blizzard include :
  • Achievements for both the expansion and existing content
  • New Mount, Vanity Pet and Token Storage



Several new instances will be included in the expansion pack. Another instance will appear in the Caverns of Time, set during the human campaign of Warcraft III: Reign of Chaos, in which Prince Arthas massacred the townspeople of Stratholme because they were infected by the plague. Many new 5-man, 10-man, and 25-man dungeons will be located in Northrend, including:



  • Utgarde Keep - An instance in the Howling Fjord filled with the Vrykul, a Viking-like race devoted to serving the Lich King. It has two wings - Utgarde Keep, and Utgarde Pinnacle.
  • Azjol-Nerub - The contested capital of the Nerubian race of spider-people.
  • Icecrown Citadel - Players will battle Arthas the Lich King, the ruler of the Undead Scourge.
  • Naxxramas - An updated version of the original Naxxramas, redesigned to cater for 10 and 25 man content. Blizzard has also confirmed a new instance hub called the Nexus, home of the Blue Dragonflight, which will contain at least three instances. The first, a low 70s instance set in Ice Caverns, the second a high level instance seeing the player and their group face enemies on floating rings, and a final raid instance against the Blue Dragon Aspect Malygos, which takes place in a rift in the sky.